Add extra movement requirements for students to perform as quickly as possible when the music stops: Have them do five jumping-jacks or touch their heads, shoulders, knees and toes before finding a chair. This is another simple movement game that seems childish but can be lots of silly fun for all ages, and which can be used to build cardio endurance, strength or flexibility as well as skills related to listening, observing and following instructions.
The game is played until everyone has crossed the finish line. The movements students use in moving toward the finish line are up to them and the teacher to decide; they can run, skip, dance, or do jumping-jacks, high-knees, lunges or even burpees. The possibilities are nearly endless! The slow movements followed by holding a particular position can help students build both muscle and endurance. Many kids love having some free choice and autonomy built into their school day, and indoor PE days are perfect for blending free choice and autonomy with movement and fun.
These can include activities that develop their persistence as well as their spatial awareness and hand-eye coordination, such as hula-hooping or underhand throwing with bean bags; plyometrics activities, such as jumping rope, jumping-jacks or long jumps; strength-training activities, such as pushups or planks; or cardio endurance builders, such as burpees, high-knees or running in place.
A chilly, rainy day can be perfect for helping students develop mindfulness with a yoga and stretching session. Yoga is great since it can be modified to work for almost any age and ability level, and the benefits for students extend well beyond the gym. When students have a few minutes during the school day to calm down and focus on their breathing or how certain stretches or poses make their bodies feel, they can develop mindfulness over time. This can help improve their test scores and focus in class as well as their mood and confidence levels.
This game requires nine hula hoops and ten beanbags—five of one color and five of another. Lay out the nine hula hoops on the floor like a tic-tac-toe grid and then divide students into two teams.
Both teams must line up at a starting line some distance away from the hula hoops. As soon as that player returns, Player One from the second team does the same thing, running to the hoops and dropping a beanbag into another hoop, attempting to block the other team from winning, just like in regular tic-tac-toe.
If any player accidentally kicks the hula hoops out of formation, they must stop and re-form the tic-tac-toe grid. Players who are standing in line waiting for their turn can keep moving with jumping jacks, high-knees, or running or marching in place.
Teachers can support group cooperation by encouraging students to unfreeze as many of their classmates as possible, and even award points to students who do the unfreezing. While this game works great as an indoor gym activity, it can be even more fun outdoors, where there is plenty of room plus more potential for obstacles and twists. This game is great fun when played the traditional way, with two teams, each with its own territory, and one flag per team to guard or steal.
Capture the Flag gets even more fun, however, when you switch things up. Try selecting one spy per team, secretly and at random, who gets one chance to steal the flag belonging to their supposed team and bring it back to their actual team. If you have a large PE class, try playing a chaos version of the game by dividing the field or court into multiple sections and having the same number of teams and flags compete for the win.
Have students throw soft foam flying discs into buckets, baskets, cardboard boxes and other goals positioned all around your outdoor playing space. This four-square version of volleyball is a super-fun take on the traditional game. CROSSNET targets throwing and catching skills and helps kids develop their hand-eye coordination, while tapping into their competitive natures. This classic game offers great plyometric exercise and balance training along with silly fun.
Multiple teams of three or four students each can play at once on multiple hopscotch grids, racking up cumulative team points and competing to win. For example, instead of writing numbers in the squares, have students draw animals, like cats, dogs and frogs, or write down the names of exercises, like jumping-jacks, squats and high-knees, in the squares.
When students toss a marker onto a square, they have to make the corresponding animal sound or perform repetitions of the specified exercise before they can begin hopping. Performance Performance. Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors. Analytics Analytics. Analytical cookies are used to understand how visitors interact with the website.
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